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Utility Blocks & Items

AKA the "Miscellaneous" bin. General information about the mod goes here, along with anything else that doesn't quite fit in another category, yet doesn't have enough to warrant a category of its own.

Changelog

This page has the full changelog, the book’s version is just a transcription of this file.

Tiers & Getting Started

Blood Magic 3's progression is still being reworked, and the first few steps are significantly different from Blood Magic 2's.

We are still retooling our guidance, but we are waiting until the progression is locked down. In the meantime, here is a quick overview on how to progress in this beta version of Blood Magic 3."

Blood Altar (Tier-1)

The first step of Blood Magic is to build a Blood Altar and a Sacrificial Knife. Use these to generate LP from Self-Sacrificing.

Use this LP to craft a Weak Blood Orb, several Blank Slates, and a few Soul Snares.

Alchemy Table (Tier-1)

The Alchemy Table uses LP from a player's Soul Network (drawn from the bound Blood Orb in it) to craft various different objects, such as:

Alchemy Array (Tier-1)

An Alchemy Array is made by placing some Arcane Ashes on the ground. The Alchemy Array can have 2 items inserted into it via right clicking, and will either craft an item (such as a Divination Sigil) or perform some kind of function (such as turning day into night).

Hellfire Forge (Tier-1)

The Hellfire Forge crafts using Demon Will. You get your first Will by using Soul Snares, though upgrading to a Sentient Sword is recommended. The Hellfire Forge is used for stuff directly related to Demon Will (like Tartaric Gems and Sentient Tools), and consumables (like Explosive Charges and Throwing Daggers).

Tier Two

At this point, you will be able to craft a Dagger of Sacrifice in order to slaughter mobs for more LP. Various Upgrade Runes should be available for your Blood Altar, and some more Sigils will be available. As before, you should focus on further upgrading your Altar.

Potioncrafting (Tier-2)

If building your Altar is getting tiresome and you feel in need of a distraction, why not try out the newly available Potioncrafting system? you will be able to craft Alchemy Flasks and imbue them with literally dozens of effects.

Tier Three

By this point, you will have the ability to create some basic Rituals and Living Armour as well. This armour is very versatile, though you'll have to work hard to unlock its full potential. At this point you should look into upgrading your Altar and your Ritual Diviner to unlock more powerful Rituals. How, you say?

Dungeoneering (Tier-3)

By performing the Edge of the Hidden Realm, that's how! This will allow you limited access to the Demon Realm, and hopefully to Tau Fruit, which can be cultivated into Saturated Tau and then converted into Weak Blood Shards in the Alchemical Reaction Chamber. These can be used to make the Tier IV Altar, more powerful Anointments, and Potion Catalysts.

Tier Four

You may want to look into the Ritual Tinkerer and the various kinds of Will Aspects available to you, and consider how they may be used to refine your existing rituals and alter how your Sentient Tools and Weapons work. To progress beyond this point, however, a delve into the $(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)Demon Realm$() will be needed…

The Demon Realm (Tier-4)

By performing the Pathway to the Endless Realm, you can gain access to the Demon Realm proper, along with all of its treasures and terrors. Come equipped for a fight! Delve deep, and you may find a rich source of $(l:bloodmagic:dungeons/demonite)Demonite Ore$(), which can be combined into block form and used for the capstones on your altar, along with the Archmage's Blood Orb.

Tier Five

This is the top tier. At this point you have access to everything that Blood Magic has to offer. Continue to delve into the Demon Realm to hunt for rare treasures, and you may be lucky enough to find Intricate Hellforged Parts, which can be used alongside someNetherite Scrap to double the power of each of your altar's Runes!

Tier Six?

What? No. Look, even in 1.12, this only existed as a favour to pack makers and was otherwise unimplemented. You've come too far. Go back a page.